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// Display images inside a terminal
// Copyright (C) 2023 JustKidding
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef WAYLAND_EGL_WINDOW_H
#define WAYLAND_EGL_WINDOW_H
#include "../config.hpp"
#include "image.hpp"
#include "util/egl.hpp"
#include "wayland-xdg-shell-client-protocol.h"
#include "waylandwindow.hpp"
#include <wayland-client.h>
#include <wayland-egl.h>
#include <memory>
#include <mutex>
class WaylandEglWindow : public WaylandWindow
{
public:
WaylandEglWindow(struct wl_compositor *compositor, struct xdg_wm_base *xdg_base,
const EGLUtil<struct wl_display, struct wl_egl_window> *egl, std::unique_ptr<Image> new_image,
WaylandConfig *new_config, struct XdgStructAgg *xdg_agg);
~WaylandEglWindow() override;
static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial);
static void wl_surface_frame_done(void *data, struct wl_callback *callback, uint32_t time);
void draw() override;
void generate_frame() override;
void show() override;
void hide() override;
void finish_init() override;
private:
struct wl_compositor *compositor;
struct xdg_wm_base *xdg_base;
struct wl_surface *surface = nullptr;
struct xdg_surface *xdg_surface = nullptr;
struct xdg_toplevel *xdg_toplevel = nullptr;
struct wl_callback *callback;
std::unique_ptr<Image> image;
WaylandConfig *config;
EGLSurface egl_surface;
EGLContext egl_context;
struct wl_egl_window *egl_window = nullptr;
const EGLUtil<struct wl_display, struct wl_egl_window> *egl;
GLuint texture;
GLuint fbo;
std::mutex draw_mutex;
std::mutex egl_mutex;
std::string appid;
void *this_ptr;
struct XdgStructAgg *xdg_agg;
bool visible = false;
void move_window();
void delete_wayland_structs();
void delete_xdg_structs();
void opengl_cleanup();
void xdg_setup();
void setup_listeners();
void opengl_setup();
void load_framebuffer();
};
#endif
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