#include #include int main() { glfwInit(); GLFWwindow* window = glfwCreateWindow(400, 400, "baller", NULL, NULL); glfwMakeContextCurrent(window); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_QUADS); glVertex2f(-0.5f, -0.5f); glVertex2f( 0.5f, -0.5f); glVertex2f( 0.5f, 0.5f); glVertex2f(-0.5f, 0.5f); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }