527 lines
21 KiB
C
527 lines
21 KiB
C
#include "../include/egl.h"
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#include "../include/window/window.h"
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#include "../include/library_loader.h"
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#include "../include/utils.h"
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <assert.h>
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#include <unistd.h>
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// TODO: rename gsr_egl to something else since this includes both egl and glx and in the future maybe vulkan too
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#define GLX_DRAWABLE_TYPE 0x8010
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#define GLX_RENDER_TYPE 0x8011
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
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#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
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#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
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#define GLX_DOUBLEBUFFER 5
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#define GLX_RED_SIZE 8
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#define GLX_GREEN_SIZE 9
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#define GLX_BLUE_SIZE 10
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#define GLX_ALPHA_SIZE 11
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#define GLX_DEPTH_SIZE 12
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#define GLX_RGBA_TYPE 0x8014
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// TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency)
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static bool gsr_egl_create_window(gsr_egl *self, bool enable_debug) {
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EGLConfig ecfg;
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int32_t num_config = 0;
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const int32_t attr[] = {
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EGL_BUFFER_SIZE, 24,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
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EGL_NONE, EGL_NONE
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};
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int32_t ctxattr[] = {
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EGL_CONTEXT_CLIENT_VERSION, 3,
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EGL_NONE, EGL_NONE, EGL_NONE
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};
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if(enable_debug) {
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ctxattr[2] = EGL_CONTEXT_OPENGL_DEBUG;
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ctxattr[3] = EGL_TRUE;
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}
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self->eglBindAPI(EGL_OPENGL_ES_API);
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self->egl_display = self->eglGetDisplay((EGLNativeDisplayType)gsr_window_get_display(self->window));
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if(!self->egl_display) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglGetDisplay failed\n");
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goto fail;
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}
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if(!self->eglInitialize(self->egl_display, NULL, NULL)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglInitialize failed\n");
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goto fail;
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}
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if(!self->eglChooseConfig(self->egl_display, attr, &ecfg, 1, &num_config) || num_config != 1) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a matching config\n");
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goto fail;
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}
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self->egl_context = self->eglCreateContext(self->egl_display, ecfg, NULL, ctxattr);
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if(!self->egl_context) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create egl context\n");
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goto fail;
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}
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self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)gsr_window_get_window(self->window), NULL);
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if(!self->egl_surface) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create window surface\n");
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goto fail;
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}
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if(!self->eglMakeCurrent(self->egl_display, self->egl_surface, self->egl_surface, self->egl_context)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make egl context current\n");
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goto fail;
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}
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return true;
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fail:
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gsr_egl_unload(self);
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return false;
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}
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static GLXFBConfig glx_fb_config_choose(gsr_egl *self, Display *display) {
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// TODO: OpenGL debug context?
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const int glx_visual_attribs[] = {
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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// TODO:
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//GLX_BIND_TO_TEXTURE_RGBA_EXT, 1,
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//GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_DOUBLEBUFFER, True,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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GLX_DEPTH_SIZE, 0,
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None, None
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};
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// TODO: Cleanup
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int c = 0;
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GLXFBConfig *fb_configs = self->glXChooseFBConfig(display, DefaultScreen(display), glx_visual_attribs, &c);
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if(c == 0 || !fb_configs)
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return NULL;
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return fb_configs[0];
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}
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static bool gsr_egl_switch_to_glx_context(gsr_egl *self) {
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// TODO: Cleanup
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assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11);
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Display *display = gsr_window_get_display(self->window);
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const Window window = (Window)gsr_window_get_window(self->window);
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if(self->egl_context) {
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self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
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self->eglDestroyContext(self->egl_display, self->egl_context);
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self->egl_context = NULL;
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}
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if(self->egl_surface) {
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self->eglDestroySurface(self->egl_display, self->egl_surface);
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self->egl_surface = NULL;
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}
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if(self->egl_display) {
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self->eglTerminate(self->egl_display);
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self->egl_display = NULL;
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}
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self->glx_fb_config = glx_fb_config_choose(self, display);
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if(!self->glx_fb_config) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a suitable fb config\n");
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goto fail;
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}
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// TODO:
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//self->glx_context = self->glXCreateContextAttribsARB(display, self->glx_fb_config, NULL, True, context_attrib_list);
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self->glx_context = self->glXCreateNewContext(display, self->glx_fb_config, GLX_RGBA_TYPE, NULL, True);
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if(!self->glx_context) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create glx context\n");
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goto fail;
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}
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if(!self->glXMakeContextCurrent(display, window, window, self->glx_context)) {
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fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make glx context current\n");
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goto fail;
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}
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return true;
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fail:
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if(self->glx_context) {
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self->glXMakeContextCurrent(display, None, None, NULL);
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self->glXDestroyContext(display, self->glx_context);
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self->glx_context = NULL;
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self->glx_fb_config = NULL;
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}
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return false;
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}
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static bool gsr_egl_load_egl(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->eglGetError, "eglGetError" },
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{ (void**)&self->eglGetDisplay, "eglGetDisplay" },
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{ (void**)&self->eglInitialize, "eglInitialize" },
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{ (void**)&self->eglTerminate, "eglTerminate" },
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{ (void**)&self->eglChooseConfig, "eglChooseConfig" },
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{ (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" },
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{ (void**)&self->eglCreateContext, "eglCreateContext" },
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{ (void**)&self->eglMakeCurrent, "eglMakeCurrent" },
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{ (void**)&self->eglCreateImage, "eglCreateImage" },
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{ (void**)&self->eglDestroyContext, "eglDestroyContext" },
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{ (void**)&self->eglDestroySurface, "eglDestroySurface" },
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{ (void**)&self->eglDestroyImage, "eglDestroyImage" },
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{ (void**)&self->eglSwapInterval, "eglSwapInterval" },
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{ (void**)&self->eglSwapBuffers, "eglSwapBuffers" },
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{ (void**)&self->eglBindAPI, "eglBindAPI" },
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{ (void**)&self->eglGetProcAddress, "eglGetProcAddress" },
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{ NULL, NULL }
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};
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if(!dlsym_load_list(library, required_dlsym)) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libEGL.so.1\n");
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return false;
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}
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return true;
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}
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static bool gsr_egl_proc_load_egl(gsr_egl *self) {
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self->eglExportDMABUFImageQueryMESA = (FUNC_eglExportDMABUFImageQueryMESA)self->eglGetProcAddress("eglExportDMABUFImageQueryMESA");
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self->eglExportDMABUFImageMESA = (FUNC_eglExportDMABUFImageMESA)self->eglGetProcAddress("eglExportDMABUFImageMESA");
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self->glEGLImageTargetTexture2DOES = (FUNC_glEGLImageTargetTexture2DOES)self->eglGetProcAddress("glEGLImageTargetTexture2DOES");
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self->eglQueryDisplayAttribEXT = (FUNC_eglQueryDisplayAttribEXT)self->eglGetProcAddress("eglQueryDisplayAttribEXT");
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self->eglQueryDeviceStringEXT = (FUNC_eglQueryDeviceStringEXT)self->eglGetProcAddress("eglQueryDeviceStringEXT");
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self->eglQueryDmaBufModifiersEXT = (FUNC_eglQueryDmaBufModifiersEXT)self->eglGetProcAddress("eglQueryDmaBufModifiersEXT");
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self->glCreateMemoryObjectsEXT = (FUNC_glCreateMemoryObjectsEXT)self->eglGetProcAddress("glCreateMemoryObjectsEXT");
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self->glImportMemoryFdEXT = (FUNC_glImportMemoryFdEXT)self->eglGetProcAddress("glImportMemoryFdEXT");
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self->glIsMemoryObjectEXT = (FUNC_glIsMemoryObjectEXT)self->eglGetProcAddress("glIsMemoryObjectEXT");
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self->glTexStorageMem2DEXT = (FUNC_glTexStorageMem2DEXT)self->eglGetProcAddress("glTexStorageMem2DEXT");
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self->glBufferStorageMemEXT = (FUNC_glBufferStorageMemEXT)self->eglGetProcAddress("glBufferStorageMemEXT");
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self->glNamedBufferStorageMemEXT = (FUNC_glNamedBufferStorageMemEXT)self->eglGetProcAddress("glNamedBufferStorageMemEXT");
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self->glMemoryObjectParameterivEXT = (FUNC_glMemoryObjectParameterivEXT)self->eglGetProcAddress("glMemoryObjectParameterivEXT");
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if(!self->eglExportDMABUFImageQueryMESA) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageQueryMESA\n");
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return false;
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}
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if(!self->eglExportDMABUFImageMESA) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageMESA\n");
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return false;
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}
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if(!self->glEGLImageTargetTexture2DOES) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: could not find glEGLImageTargetTexture2DOES\n");
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return false;
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}
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return true;
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}
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static bool gsr_egl_load_glx(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->glXGetProcAddress, "glXGetProcAddress" },
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{ (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" },
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{ (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" },
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{ (void**)&self->glXCreateNewContext, "glXCreateNewContext" },
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{ (void**)&self->glXDestroyContext, "glXDestroyContext" },
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{ (void**)&self->glXSwapBuffers, "glXSwapBuffers" },
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{ NULL, NULL }
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};
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if(!dlsym_load_list(library, required_dlsym)) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGLX.so.0\n");
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return false;
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}
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self->glXCreateContextAttribsARB = (FUNC_glXCreateContextAttribsARB)self->glXGetProcAddress((const unsigned char*)"glXCreateContextAttribsARB");
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if(!self->glXCreateContextAttribsARB) {
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fprintf(stderr, "gsr error: gsr_egl_load_glx failed: could not find glXCreateContextAttribsARB\n");
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return false;
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}
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self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT");
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self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA");
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self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI");
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return true;
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}
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static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
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const dlsym_assign required_dlsym[] = {
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{ (void**)&self->glGetError, "glGetError" },
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{ (void**)&self->glGetString, "glGetString" },
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{ (void**)&self->glFlush, "glFlush" },
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{ (void**)&self->glFinish, "glFinish" },
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{ (void**)&self->glClear, "glClear" },
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{ (void**)&self->glClearColor, "glClearColor" },
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{ (void**)&self->glGenTextures, "glGenTextures" },
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{ (void**)&self->glDeleteTextures, "glDeleteTextures" },
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{ (void**)&self->glActiveTexture, "glActiveTexture" },
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{ (void**)&self->glBindTexture, "glBindTexture" },
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{ (void**)&self->glBindImageTexture, "glBindImageTexture" },
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{ (void**)&self->glTexParameteri, "glTexParameteri" },
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{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
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{ (void**)&self->glTexParameterfv, "glTexParameterfv" },
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{ (void**)&self->glTexImage2D, "glTexImage2D" },
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{ (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
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{ (void**)&self->glTexStorage2D, "glTexStorage2D" },
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{ (void**)&self->glGetTexImage, "glGetTexImage" },
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{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
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{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
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{ (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
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{ (void**)&self->glMemoryBarrier, "glMemoryBarrier" },
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{ (void**)&self->glViewport, "glViewport" },
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{ (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },
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{ (void**)&self->glDrawBuffers, "glDrawBuffers" },
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{ (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" },
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{ (void**)&self->glBindBuffer, "glBindBuffer" },
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{ (void**)&self->glGenBuffers, "glGenBuffers" },
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{ (void**)&self->glBufferData, "glBufferData" },
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{ (void**)&self->glBufferSubData, "glBufferSubData" },
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{ (void**)&self->glDeleteBuffers, "glDeleteBuffers" },
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{ (void**)&self->glGenVertexArrays, "glGenVertexArrays" },
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{ (void**)&self->glBindVertexArray, "glBindVertexArray" },
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{ (void**)&self->glDeleteVertexArrays, "glDeleteVertexArrays" },
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{ (void**)&self->glCreateProgram, "glCreateProgram" },
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{ (void**)&self->glCreateShader, "glCreateShader" },
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{ (void**)&self->glAttachShader, "glAttachShader" },
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{ (void**)&self->glBindAttribLocation, "glBindAttribLocation" },
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{ (void**)&self->glCompileShader, "glCompileShader" },
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{ (void**)&self->glLinkProgram, "glLinkProgram" },
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{ (void**)&self->glShaderSource, "glShaderSource" },
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{ (void**)&self->glUseProgram, "glUseProgram" },
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{ (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
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{ (void**)&self->glGetShaderiv, "glGetShaderiv" },
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{ (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
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{ (void**)&self->glDeleteProgram, "glDeleteProgram" },
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{ (void**)&self->glDeleteShader, "glDeleteShader" },
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{ (void**)&self->glGetProgramiv, "glGetProgramiv" },
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{ (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" },
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{ (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" },
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{ (void**)&self->glDrawArrays, "glDrawArrays" },
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{ (void**)&self->glEnable, "glEnable" },
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{ (void**)&self->glDisable, "glDisable" },
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{ (void**)&self->glBlendFunc, "glBlendFunc" },
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{ (void**)&self->glPixelStorei, "glPixelStorei" },
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{ (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
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{ (void**)&self->glUniform1f, "glUniform1f" },
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{ (void**)&self->glUniform2f, "glUniform2f" },
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{ (void**)&self->glUniform1i, "glUniform1i" },
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{ (void**)&self->glUniform2i, "glUniform2i" },
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{ (void**)&self->glUniformMatrix2fv, "glUniformMatrix2fv" },
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{ (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" },
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{ (void**)&self->glScissor, "glScissor" },
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{ (void**)&self->glReadPixels, "glReadPixels" },
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{ (void**)&self->glMapBufferRange, "glMapBufferRange" },
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{ (void**)&self->glUnmapBuffer, "glUnmapBuffer" },
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{ (void**)&self->glGetIntegerv, "glGetIntegerv" },
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{ NULL, NULL }
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};
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if(!dlsym_load_list(library, required_dlsym)) {
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fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGL.so.1\n");
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return false;
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}
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return true;
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}
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#define GL_DEBUG_TYPE_ERROR 0x824C
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
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static void debug_callback(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, const void* userParam) {
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(void)source;
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(void)id;
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(void)length;
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(void)userParam;
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if(severity != GL_DEBUG_SEVERITY_NOTIFICATION)
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fprintf(stderr, "gsr info: gl callback: %s type = 0x%x, severity = 0x%x, message = %s\n", type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "", type, severity, message);
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}
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/* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */
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static void set_vertical_sync_enabled(gsr_egl *egl, int enabled) {
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int result = 0;
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if(egl->glXSwapIntervalEXT) {
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assert(gsr_window_get_display_server(egl->window) == GSR_DISPLAY_SERVER_X11);
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Display *display = gsr_window_get_display(egl->window);
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const Window window = (Window)gsr_window_get_window(egl->window);
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egl->glXSwapIntervalEXT(display, window, enabled ? 1 : 0);
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} else if(egl->glXSwapIntervalMESA) {
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result = egl->glXSwapIntervalMESA(enabled ? 1 : 0);
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} else if(egl->glXSwapIntervalSGI) {
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result = egl->glXSwapIntervalSGI(enabled ? 1 : 0);
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} else {
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static int warned = 0;
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if (!warned) {
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warned = 1;
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fprintf(stderr, "gsr warning: setting vertical sync not supported\n");
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}
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}
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if(result != 0)
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fprintf(stderr, "gsr warning: setting vertical sync failed\n");
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}
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static void gsr_egl_disable_vsync(gsr_egl *self) {
|
|
switch(self->context_type) {
|
|
case GSR_GL_CONTEXT_TYPE_EGL: {
|
|
self->eglSwapInterval(self->egl_display, 0);
|
|
break;
|
|
}
|
|
case GSR_GL_CONTEXT_TYPE_GLX: {
|
|
set_vertical_sync_enabled(self, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture, bool enable_debug) {
|
|
memset(self, 0, sizeof(gsr_egl));
|
|
self->context_type = GSR_GL_CONTEXT_TYPE_EGL;
|
|
self->window = window;
|
|
|
|
dlerror(); /* clear */
|
|
self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY);
|
|
if(!self->egl_library) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load: failed to load libEGL.so.1, error: %s\n", dlerror());
|
|
goto fail;
|
|
}
|
|
|
|
self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY);
|
|
|
|
self->gl_library = dlopen("libGL.so.1", RTLD_LAZY);
|
|
if(!self->gl_library) {
|
|
fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGL.so.1, error: %s\n", dlerror());
|
|
goto fail;
|
|
}
|
|
|
|
if(!gsr_egl_load_egl(self, self->egl_library))
|
|
goto fail;
|
|
|
|
/* In some distros (alpine for example libGLX doesn't exist, but libGL can be used instead) */
|
|
if(!gsr_egl_load_glx(self, self->glx_library ? self->glx_library : self->gl_library))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_load_gl(self, self->gl_library))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_proc_load_egl(self))
|
|
goto fail;
|
|
|
|
if(!gsr_egl_create_window(self, enable_debug))
|
|
goto fail;
|
|
|
|
if(!gl_get_gpu_info(self, &self->gpu_info))
|
|
goto fail;
|
|
|
|
if(self->eglQueryDisplayAttribEXT && self->eglQueryDeviceStringEXT) {
|
|
intptr_t device = 0;
|
|
if(self->eglQueryDisplayAttribEXT(self->egl_display, EGL_DEVICE_EXT, &device) && device)
|
|
self->dri_card_path = self->eglQueryDeviceStringEXT((void*)device, EGL_DRM_DEVICE_FILE_EXT);
|
|
}
|
|
|
|
/* Nvfbc requires glx */
|
|
if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11 && is_monitor_capture && self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) {
|
|
self->context_type = GSR_GL_CONTEXT_TYPE_GLX;
|
|
self->dri_card_path = NULL;
|
|
if(!gsr_egl_switch_to_glx_context(self))
|
|
goto fail;
|
|
}
|
|
|
|
if(enable_debug) {
|
|
self->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
self->glDebugMessageCallback(debug_callback, NULL);
|
|
}
|
|
|
|
self->glEnable(GL_BLEND);
|
|
self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
self->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
self->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
gsr_egl_disable_vsync(self);
|
|
|
|
if(self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) {
|
|
/* This fixes nvenc codecs unable to load on openSUSE tumbleweed because of a cuda error. Don't ask me why */
|
|
const bool inside_flatpak = getenv("FLATPAK_ID") != NULL;
|
|
if(inside_flatpak)
|
|
system("flatpak-spawn --host -- sh -c 'grep -q openSUSE /etc/os-release && nvidia-smi -f /dev/null'");
|
|
else
|
|
system("sh -c 'grep -q openSUSE /etc/os-release && nvidia-smi -f /dev/null'");
|
|
}
|
|
|
|
return true;
|
|
|
|
fail:
|
|
gsr_egl_unload(self);
|
|
return false;
|
|
}
|
|
|
|
void gsr_egl_unload(gsr_egl *self) {
|
|
if(self->egl_context) {
|
|
self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
|
|
self->eglDestroyContext(self->egl_display, self->egl_context);
|
|
self->egl_context = NULL;
|
|
}
|
|
|
|
if(self->egl_surface) {
|
|
self->eglDestroySurface(self->egl_display, self->egl_surface);
|
|
self->egl_surface = NULL;
|
|
}
|
|
|
|
if(self->egl_display) {
|
|
self->eglTerminate(self->egl_display);
|
|
self->egl_display = NULL;
|
|
}
|
|
|
|
if(self->glx_context) {
|
|
assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11);
|
|
Display *display = gsr_window_get_display(self->window);
|
|
self->glXMakeContextCurrent(display, None, None, NULL);
|
|
self->glXDestroyContext(display, self->glx_context);
|
|
self->glx_context = NULL;
|
|
self->glx_fb_config = NULL;
|
|
}
|
|
|
|
if(self->egl_library) {
|
|
dlclose(self->egl_library);
|
|
self->egl_library = NULL;
|
|
}
|
|
|
|
if(self->glx_library) {
|
|
dlclose(self->glx_library);
|
|
self->glx_library = NULL;
|
|
}
|
|
|
|
if(self->gl_library) {
|
|
dlclose(self->gl_library);
|
|
self->gl_library = NULL;
|
|
}
|
|
|
|
memset(self, 0, sizeof(gsr_egl));
|
|
}
|
|
|
|
void gsr_egl_swap_buffers(gsr_egl *self) {
|
|
self->glFlush();
|
|
// TODO: Use the minimal barrier required
|
|
self->glMemoryBarrier(GL_ALL_BARRIER_BITS); // GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
|
|
}
|