83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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Copyright (C) 2020 dec05eba
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef GPU_SCREEN_RECORDER_H
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#define GPU_SCREEN_RECORDER_H
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#include <vector>
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#include <string>
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typedef struct {
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void *handle;
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unsigned int frames;
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} SoundDevice;
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struct AudioDevice {
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std::string name;
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std::string description;
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};
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struct AudioDevices {
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std::string default_output;
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std::string default_input;
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std::vector<AudioDevice> audio_inputs;
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};
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enum class AudioInputType {
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DEVICE,
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APPLICATION
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};
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struct AudioInput {
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std::string name;
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AudioInputType type = AudioInputType::DEVICE;
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bool inverted = false;
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};
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struct MergedAudioInputs {
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std::string track_name;
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std::vector<AudioInput> audio_inputs;
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};
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typedef enum {
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S16,
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S32,
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F32
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} AudioFormat;
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/*
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Get a sound device by name, returning the device into the |device| parameter.
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|device_name| can be a device name or "default_output", "default_input" or "" to not connect to any device (used for app audio for example).
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If the device name is "default_output" or "default_input" then it will automatically switch which
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device is records from when the default output/input is changed in the system audio settings.
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Returns 0 on success, or a negative value on failure.
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*/
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int sound_device_get_by_name(SoundDevice *device, const char *node_name, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format);
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void sound_device_close(SoundDevice *device);
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/*
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Returns the next chunk of audio into @buffer.
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Returns the number of frames read, or a negative value on failure.
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*/
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int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_seconds);
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AudioDevices get_pulseaudio_inputs();
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bool pulseaudio_server_is_pipewire();
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#endif /* GPU_SCREEN_RECORDER_H */
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