init
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30
include/window_texture.h
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30
include/window_texture.h
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#ifndef WINDOW_TEXTURE_H
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#define WINDOW_TEXTURE_H
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#include "egl.h"
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typedef struct {
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Display *display;
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Window window;
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Pixmap pixmap;
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EGLImage image;
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unsigned int texture_id;
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int redirected;
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gsr_egl *egl;
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unsigned int window_width;
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unsigned int window_height;
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} WindowTexture;
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/* Returns 0 on success */
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int window_texture_init(WindowTexture *window_texture, Display *display, Window window, gsr_egl *egl);
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void window_texture_deinit(WindowTexture *self);
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/*
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This should ONLY be called when the target window is resized.
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Returns 0 on success.
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*/
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int window_texture_on_resize(WindowTexture *self);
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unsigned int window_texture_get_opengl_texture_id(WindowTexture *self);
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#endif /* WINDOW_TEXTURE_H */
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