#ifndef GSR_COLOR_CONVERSION_H #define GSR_COLOR_CONVERSION_H #include "shader.h" #include "defs.h" #include "vec2.h" #include #define GSR_COLOR_CONVERSION_MAX_GRAPHICS_SHADERS 12 #define GSR_COLOR_CONVERSION_MAX_FRAMEBUFFERS 2 typedef enum { GSR_SOURCE_COLOR_RGB, GSR_SOURCE_COLOR_BGR, GSR_SOURCE_COLOR_YUYV } gsr_source_color; typedef enum { GSR_DESTINATION_COLOR_NV12, /* YUV420, BT709, 8-bit */ GSR_DESTINATION_COLOR_P010, /* YUV420, BT2020, 10-bit */ GSR_DESTINATION_COLOR_RGB8 } gsr_destination_color; typedef enum { GSR_ROT_0, GSR_ROT_90, GSR_ROT_180, GSR_ROT_270 } gsr_rotation; typedef enum { GSR_FLIP_NONE = 0, GSR_FLIP_HORIZONTAL = (1 << 0), GSR_FLIP_VERTICAL = (1 << 1) } gsr_flip; typedef struct { int rotation_matrix; int offset; } gsr_color_graphics_uniforms; typedef struct { gsr_egl *egl; gsr_destination_color destination_color; unsigned int destination_textures[2]; vec2i destination_textures_size[2]; int num_destination_textures; gsr_color_range color_range; bool load_external_image_shader; } gsr_color_conversion_params; typedef struct { gsr_color_conversion_params params; gsr_color_graphics_uniforms graphics_uniforms[GSR_COLOR_CONVERSION_MAX_GRAPHICS_SHADERS]; gsr_shader graphics_shaders[GSR_COLOR_CONVERSION_MAX_GRAPHICS_SHADERS]; unsigned int framebuffers[GSR_COLOR_CONVERSION_MAX_FRAMEBUFFERS]; unsigned int vertex_array_object_id; unsigned int vertex_buffer_object_id; bool schedule_clear; } gsr_color_conversion; int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params); void gsr_color_conversion_deinit(gsr_color_conversion *self); void gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i destination_pos, vec2i destination_size, vec2i source_pos, vec2i source_size, vec2i texture_size, gsr_rotation rotation, gsr_flip flip, gsr_source_color source_color, bool external_texture); void gsr_color_conversion_clear(gsr_color_conversion *self); void gsr_color_conversion_read_destination_texture(gsr_color_conversion *self, int destination_texture_index, int x, int y, int width, int height, unsigned int color_format, unsigned int data_format, void *pixels); gsr_rotation gsr_monitor_rotation_to_rotation(gsr_monitor_rotation monitor_rotation); #endif /* GSR_COLOR_CONVERSION_H */